Rodent Farm Wiki
Rodent Farm is a browser farm-builder set in an isometric squirrel settlement. Its citizens gather resources, develop the clearing through buildings and Public Works, and take part in crafting, notices, and dispatches.
The directory covers farming, collections, seasonal events, War Squirrels, and the game's critical reception.
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Basics
- Civic Need
The current public objective in Workday, connecting unreserved materials, Civic Need estimates, and the settlement's next construction, project, or activity.
- Collect All
Rodent Farm's grouped harvest action, which settles eligible ordinary producer output and records capacity, reservations, Cart recovery, and related Civic Need context.
- Experience
Rodent Farm's progression track, opening the levels, buildings, landmarks, and systems that develop the settlement from early production to Aerial presentation.
- Farming Formulas
Community-tested estimates for Civic Needs, Public Works, storage recovery, Dispatch cycles, and qualifying Farm Bucks timer finishes.
- Farming Optimization
An explanation of Rodent Farm's capacity, material sequencing, named crafting destinations, civic commitments, and Dispatch scheduling choices.
- Farming Overview
An overview of Rodent Farm's ordinary production, storage, resources, civic construction, progression, and town activities.
- Foreman's Clipboard
The Workday next-step explanation that compares choices by estimated time saved toward the current Civic Need; formerly known as Farm Pulse.
- Getting started
An introduction to Rodent Farm's opening clearing, early production, Pondworks, crafting, Dispatch, Canopy presentation, and Acorn Space Program.
- Levels and Unlocks
A reference to Rodent Farm's level gates and progression bands, from Acorn production and storage through civic landmarks, Dispatch, and the Rocket Post.
- Receipts
Settlement records for Rodent Farm actions, including grouped collection, ordinary output, capacity effects, reservations, Cart recovery, and confirmations.
- Return-Time Planning
How displayed rates, unreserved inventory, capacity, and input replacement time shape Rodent Farm return estimates.
- Timed Production and Offline Progress
How ordinary producers use real elapsed time, settle output against storage capacity, and distinguish post-cap recovery.
Buildings
- Acorn Patch
The L1 timed Acorn producer, whose ordinary output supports construction, recipes, civic contributions, and Work Orders.
- Building Placement
The grid-based placement system, whose preview identifies legal building footprints before a farm layout is confirmed.
- Building Upgrades
Current-catalog building and equipment improvements, with displayed costs, effects, prerequisites, and applicable timers.
- Cheese Shed
The L3 timed Cheese producer, whose ordinary output supplies hospitality, recipes, Aged Cheese, and Trail Mix.
- Construction
The shown-resource process for buildings and upgrades, alongside the distinct timed Build stage of Public Works.
- Dispatch Desk
The L18 delivery building for one Road, River, or Aerial dispatch at a time, with disclosed inputs and Forecast.
- Rocket Post
The L35 Acorn Space Program finale structure that opens Aerial Dispatch presentation at the Dispatch Desk.
- Storehouse
The L2 ordinary-storage building that extends the interval before timed producer output reaches capacity.
- Visitor Cabin
Level 10 landmark for Neighbor Notices, named visitor requests, and permanent hospitality exchanges.
- Wood Lot
Level 6 timed Wood producer supporting expansion, Public Works, and Plank Bundle crafting.
- Workshop
Level 12 building for standard recipes and Craft Work Orders with named destinations.
Characters
- Dr. Bramble
Forecast-associated citizen and War Squirrels Engineer who explains terrain tactics.
- Marla Mallowtail
Noticeboard-associated civic messenger and War Squirrels Courier.
- Mayor Bracken
Civic host for charters, Public Works, pageantry, and the War Squirrels militia.
- Pip Puddlefoot
Pondworks-associated citizen and War Squirrels Scout who reveals a lane's intent.
- Rook the Ratchet
Inspection- and Load Check-associated citizen and War Squirrels Guard.
Civic Works
- Acorn Space Program
Level 35 finale-scale Public Work establishing Rocket Post and Aerial Dispatch.
- Approve Plans
Public Work action that starts a completed Petition's globally exclusive Build timer.
- Beacon
The level 16 Public Work landmark for Night Ledger dedications, night art, and after-dusk ambience.
- Bridge to Nowhere
The level 14 Public Work that expands the clearing with a peninsula and visitor-route scenery.
- Canopy Annex
The level 25 Public Work that adds upper-canopy presentation and three visual slots.
- Dedication
The immediate final Public Work choice between two equal-economy identities for art, story, captions, or shortcuts.
- Lily Landing
A Pondworks Dedication identity that provides alternate art and a map shortcut.
- Mill Memorial
A Pondworks Dedication identity with alternate art and a Water Works build-index shortcut.
- Petition
The untimed Public Work contribution stage, funded in chosen amounts up to displayed material ceilings.
- Pondworks
The level 8 first Public Work, bringing waterwheel art, Water Works access, Pond Island, and Pip's pond area.
- Public Works
Civic map projects with Petition, Build, and Dedication stages, one shared build slot, and landmark outcomes.
Collections
- Anvil
A painted paper stage prop in Repeated Jobs and part of the fixed Town Memento's theatrical tool-row motif.
- Balance
A decorative balance motif in the fixed Repeated Jobs Town Memento.
- Bluebird card
A printed stage card in the Repeated Jobs Town Memento, displayed with the Lark card and other theatrical scenery.
- Cart Canopy
A cosmetic commission that changes the Lost-and-Found Cart's appearance while preserving its recovery and capacity rules.
- Civic Notice
A story and status tally for town activity, displayed alongside Mementos, Almanac pages, and story chapters.
- Crescent
A named paper-tool motif in the painted tool row of the Repeated Jobs Town Memento.
- Decorations
The farm's visual-expression layer, including themed layouts, landmark placement, resident poses, and stored arrangements.
- Deer cutout
A cardboard costume cutout in the frozen Repeated Jobs rehearsal, displayed with other theatrical stage motifs.
- Folklore Shelf Addendum
A Town Memento of decorative folklore, with an envelope, painted arch, tongue twister, and playful ruler and pointer sayings.
- Hammerhead
A named paper-tool motif in the painted tool row of the Repeated Jobs Town Memento.
- Lark card
A cardboard or printed stage card carried by a performer in the Repeated Jobs Town Memento.
- Lizard cutout
A cardboard costume cutout in the frozen Repeated Jobs rehearsal, displayed with the Deer cutout and other stage props.
- Lonely Boot
A fixed scenery motif in the Repeated Jobs Town Memento, contributing to its cardboard-rehearsal setting.
- Mercury Ink
The silver-gray stage sign in Repeated Jobs, a fixed Town Memento with a cardboard-rehearsal setting.
- Night Ledger
A Beacon-linked daily dedication for one completed Work Order, providing decorative status treatment and Civic Notice flavor.
- Owl card
A cardboard hat worn by a performer in Repeated Jobs, the Town Memento depicting a theatrical rehearsal.
- Painted piano
A painted stage prop beside the performers in Repeated Jobs, the Town Memento depicting a cardboard rehearsal.
- Painted Seed Labels
A fixed Town Memento of grape- and ground-colored print motifs, a marker, cloth, and an oval label form.
- Paper chain
Fixed paper scenery in the Repeated Jobs Town Memento, adding a handmade detail to its cardboard-rehearsal backdrop.
- Paper ribbons
Decorative paper scenery in the Repeated Jobs Town Memento, adding a celebratory accent to its cardboard-rehearsal backdrop.
- Paper tools
The painted and cardboard tool motifs in Repeated Jobs, including Spoonbill, Hammerhead, Crescent, Twine, Wrench, scoop, and anvil.
- Repeated Jobs
A Town Memento depicting a cardboard rehearsal with performers, painted props, costume cutouts, and a stage backdrop.
- Salmon card
A printed stage prop in the fixed Repeated Jobs rehearsal scene and Town Mementos collection.
- Scarf shapes
Decorative scarf motifs in Repeated Jobs scenery and the fixed Town Mementos art collection.
- Scoop
A painted paper prop in Repeated Jobs and part of the fixed Town Memento's theatrical paper-tools motif.
- Spoonbill
A named paper-tool shape in the painted Repeated Jobs row and the fixed Town Mementos artwork.
- Stagehands' Epilogue
A fixed cardboard-curtain Town Memento that accompanies Campaign Archive availability for War Squirrels.
- Three bowls
A grouped-bowl scenery motif in the Repeated Jobs still and related fixed Town Memento art.
- Town Almanac
A non-spendable souvenir anthology of cosmetic and story-facing pages, previously known as the Passport.
- Town Logistics Folio
A fixed Town Memento of blue paper, velvet-like textures, cartons, cord, a float, and shelf shapes.
- Town Mementos
Six fixed decorative town records that can be read and filed as part of Rodent Farm's Civic Curiosities expression layer.
- Twine
Twine is a painted paper-tool motif in the fixed tool row of Repeated Jobs, a theatrical Town Memento scene.
- Windmill Repair Note
Windmill Repair Note is a Town Memento of weathered civic art, combining Storehouse forms, textile textures, wheel patterns, and a folded-paper water curve.
- Wrench
Wrench is a painted paper-tool motif in Repeated Jobs, where it forms part of a fixed theatrical Town Memento scene.
Controls
- List View
List View is Rodent Farm's text-first navigation mode, organizing major actions and planning surfaces into categories for planning, keyboard play, and small screens.
- Map View
Map View presents the isometric Rodent Farm clearing, with spatial controls for buildings, collection, inspection, placement, and major farm surfaces.
- Workday View
Workday View is a compact farm-return interface organized into Read, Harvest, and an optional Commit step.
Crafting
- Aged Cheese
Aged Cheese is a Cheese recipe for hospitality exchanges and downstream recipes such as Festival Wedge; its duration appears in the current recipe catalog.
- Beacon Polish
Beacon Polish is a 45-minute recipe of Roasted Nuts and Coins, made in the Workshop for named Beacon work.
- Blocked Work Orders
Blocked Work Orders pause on a named input, capacity, expiry, or category condition and provide a recovery path, including Return to Stockpile where available.
- Confirmed and Gathering Work Orders
Confirmed and Gathering Work Orders collect or reserve inputs before processing; cancellation returns exactly the accepted inputs once.
- Crafting
Crafting converts ordinary materials into named goods for civic projects, deliveries, notices, hospitality, and commissions through Workshop Work Orders.
- Draft Work Orders
Draft Work Orders define a civic, delivery, or craft destination before confirmation, with no accepted goods or reservations.
- Festival Wedge
Festival Wedge is a 30-minute Workshop craft of Aged Cheese and Coins for selected Town Notice requests.
- Plank Bundle
Plank Bundles are 20-minute Workshop crafts of Wood and Coins used by Pondworks, other Public Works, and construction bills.
- Processing Work Orders
Processing is the timed Work Order state between gathering and application, resolving each craft as one complete batch.
- Ready-to-Apply Batches
Ready to Apply is the completed Work Order state where a whole craft batch awaits delivery through Apply batch.
- Roasted Nuts
Roasted Nuts are 10-minute Workshop crafts of Acorns used by Pondworks, Beacon-related work, and named commissions.
- Trail Mix
Trail Mix is a 10-minute Workshop craft of Acorns and Cheese used as the standard input for Road, River, and Aerial Dispatch.
- Work Order Allocation
Work Order allocation directs a capped amount across eligible producers of one class, using proportional shares and stable rounding.
- Work Order Board
The Work Order Board manages capped class-wide civic, delivery, and Workshop craft destinations through their complete order states.
- Work Orders
Capped class-wide destinations for goods, with three Board cards, batch states, proportional allocation, and state-specific returns.
Dispatch
- Aerial Dispatch
Rocket Post Dispatch route with paired 1.25 goods and speed factors, disclosed terms, and refill-inclusive cycle comparisons.
- Civic Forecast Board
Textual Dispatch conditions displayed before acceptance, fixed for the accepted route, and considered with its goods and speed terms.
- Dispatch
Level 18 delivery loop with disclosed Road, River, and Aerial terms, one active job, and refill-inclusive route comparisons.
- Load Check
Free manual staging for an eligible completed Dispatch batch, formerly called the Hook-and-Haul Crane.
- River Dispatch
Dispatch route with paired 1.10 goods and speed factors, fixed Forecast terms, and refill-inclusive cycle comparisons.
- Road Dispatch
Baseline Dispatch route with paired 1.00 goods and speed factors, disclosed terms, and refill-inclusive comparisons.
Equipment
- Acorn Rake
Permanent ordinary-resource equipment whose in-game inspector presents its cost, named effect, visible time, and prerequisite.
- Cheese Umbrella
Permanent ordinary-resource equipment whose in-game inspector presents its cost, named effect, visible time, and prerequisite.
- Equipment
Permanent ordinary-resource progression comprising five named items, each with purchase terms displayed by its in-game inspector.
- Shiny Scoop
A permanent Rodent Farm equipment item with acquisition details and an exact effect displayed by its in-game inspector.
- Wheel Cart
A permanent Rodent Farm equipment item with acquisition details and an exact effect displayed by its in-game inspector.
- Work Gloves
Permanent Rodent Farm equipment whose cost, prerequisite, completion time, and exact effect appear in its in-game inspector.
Events
- Acorn Appreciation Week
A Civic Season that gives an established Rodent Farm activity a temporary visual treatment, lore, or cosmetic decoration.
- After-dusk ambience
Beacon-gated decorative violin ambience, also called Vespers, to which three ordinary collections can add a cosmetic verse.
- Cheese Wheel Fair
A Civic Season that gives an established Rodent Farm activity a temporary visual treatment, lore, or cosmetic decoration.
- Civic Seasons
Limited-time visual variants of established Rodent Farm activities, generally lasting 14 days with at most one active at a time.
- Civic Tableaux
Resident-and-decor scenes at completed Public Works, where up to three residents use named snap points and decorative poses.
- Dedication Scenes
Short ceremonial presentations at some finished Public Works, available as playback, text, still, muted, or reduced-motion scenes.
- Gather pose
A Civic Tableau resident pose used at a named snap point in a completed Public Work's decorative civic scene.
- Haul pose
A Civic Tableau pose that places a resident in a hauling-themed scene at a completed Public Work.
- Inspect pose
A Civic Tableau pose that places a resident in an observant scene at a completed Public Work.
- Lantern Ledger Week
A Civic Season that gives an established activity a temporary visual treatment, lore, and decoration.
- Rainy-Day Regatta
A Civic Season that gives an established activity a temporary visual treatment, lore, and decoration.
- Rest pose
A Civic Tableau pose that establishes a restful resident scene at a completed Public Work.
- Story Window
An unlocked chapter or caption recording an eligible Civic Tableau or Dedication Scene.
- Sunbeam Week
A Civic Season that gives an established activity a temporary visual treatment, lore, and decoration.
- Thimble Garden Show
A Civic Season that gives an established activity a temporary visual treatment, lore, and decoration.
- Very Civil Cheese Festival
A Civic Season that gives an established activity a temporary visual treatment, lore, and decoration.
Help
- Accessibility
Controls, views, text, and presentation options that keep Rodent Farm actions available across input and display needs.
- Farm-State Troubleshooting
Farm-State Troubleshooting defines Producing, Ready, Capped, Blocked, Checking, and Locked messages for producers, Orders, and ledger actions.
- Localization and Display Settings
Localization and Display Settings provide text-first farm information across layouts, languages, input methods, motion, sound, color, and power settings.
- Play Sessions
Play Sessions organize a Rodent Farm return around Read, Harvest, and an optional Commit, with optional Notices, records, Seasons, and War Squirrels.
- Recovery and Safe Actions
Recovery and Safe Actions explains pending ledger results, changed farm state, storage limits, Blocked Orders, and receipt-based restoration.
History
- Animal care
Animal care is a retired Rodent Farm concept. Current squirrels and animal visitors appear as town residents and characters beside the farm's building-based production.
- Archive appointments
Archive appointments are a retired Rodent Farm concept. The current Campaign Archive becomes a permanent revisit route after War Squirrels first appears.
- Beacon production aura
The Beacon production aura was a +5% producer-rate feature in earlier versions. The current Beacon provides Night Ledger, night art, and after-dusk ambience.
- Building Routing
The former per-building Program model, succeeded by current class-wide Work Orders with capped destinations and Stockpile output.
- Carnival attendance
Carnival attendance is a retired Rodent Farm concept. Current Civic Seasons are visual variants of established activities, usually lasting 14 days.
- Daily ecology observation
Daily ecology observation is a retired Rodent Farm concept. Current weather information is a disclosed Forecast Board condition for an individual Dispatch.
- Dispatch History
Translations from earlier Dispatch terminology to the current Dispatch Desk, Road, River, Aerial, Load Check, and Civic Forecast Board.
- Dream logs
Dream logs are a retired Rodent Farm concept. Current Town Mementos are six fixed decorative records that can be read and filed.
- Farming weather
A historical farm-wide condition system whose surviving route effects are now disclosed by the Civic Forecast Board for Dispatch.
- Food and Provenance Chains
A historical resource organization model succeeded by named Workshop recipes and clearly stated destinations in Rodent Farm's current economy.
- Former Names
A reference for Rodent Farm labels from previous versions and their current gameplay counterparts, Memento forms, or historical entries.
- Harvest rotation
A historical Rodent Farm production category retained as a legacy term alongside the current timer, collection, capacity, and Work Order systems.
- Household stories
A historical Rodent Farm narrative system whose modern counterparts include Story Windows, captions, and fixed Town Memento records.
- Late oddment packs
A former collection format now represented by six fixed Town Memento records, with familiar community names retained for historical reference.
- Late-game Recipe Families
A historical crafting category replaced by named current batches with visible inputs, processing time, and destination in Rodent Farm.
- Local Paperwork
A historical Rodent Farm administrative category whose civic vocabulary now appears in Public Works, Work Orders, and Town Memento imagery.
- Lot storage
A historical Rodent Farm capacity model whose modern counterpart is ordinary Storehouse-based storage and limited Lost-and-Found Cart recovery.
- Mini-game engines
A retired interactive-system category from earlier Rodent Farm versions, documented alongside the current War Squirrels encounter mode.
- NPC trade
A retired trading system from earlier Rodent Farm versions, whose modern counterpart is the Hospitality exchange offered through Neighbor Notices.
- Office scores
A retired scoring system from earlier Rodent Farm versions, documented alongside today's Experience track and Town Mementos.
- Personal Skills and Ranks
A retired progression collection from earlier Rodent Farm versions, documented alongside Experience unlocks and War Squirrels roles.
- Pond Island adjacent-capacity bonus
The former Pond Island capacity benefit from earlier Rodent Farm versions, documented with the landmark's current Water Works shortcut.
- Pose and adjacency bonuses
A retired modifier system from earlier Rodent Farm versions, documented with today's Civic Tableaux and Story Window outcomes.
- Postcard social system
A retired collection and sharing system from earlier Rodent Farm versions, documented with the six fixed Town Memento records.
- Randomized labels
A retired label mechanic from earlier Rodent Farm versions, documented with the fixed Painted Seed Labels Town Memento motifs.
- Removed Features
A catalog of retired Rodent Farm systems from earlier versions and the current mechanics, civic records, and presentation that succeeded them.
- Ticket queues
Ticket queues were an earlier access and recurring-chore mechanic, retired in later Rodent Farm versions. War Squirrels now uses its own published availability and entry conditions.
- Transit ride system
The transit ride system was an earlier Rodent Farm travel feature. Current transit imagery and desk models are static props, while goods move through Dispatch.
Notices
- Conditional Catering Commission
An optional 20-minute cosmetic batch for an open named target: 4 Acorns, 2 Roasted Nuts, 2 Aged Cheese, and 12 Coins. Farm Bucks cannot finish its timer.
- Hospitality
Hospitality is a permanent, published exchange between ordinary goods, offered through Neighbor Notices. Its disclosed ratio can be compared with recipes and Public Work needs.
- Market spotlight
A Town Notice commission with a disclosed 1.15, 1.25, or 1.35 Coin multiplier. Its value is roughly comparable to an ordinary same-level delivery.
- Neighbor Notice
A named visitor's ordinary-goods request with an optional permanent Hospitality exchange. One can be active for 72 hours from first view, with separate grace for accepted notices.
- Survey
A Town Notice with a disclosed, fixed project-material voucher. Its cost tends to rise by about 15% per completed site, and the voucher enters ordinary free inventory.
- Town Notice
One current town-facing Noticeboard offer: a commission, Survey, Market-style offer, or town request. It lasts 72 hours from first view and discloses details when posted.
- Town Noticeboard
A Noticeboard with at most one Neighbor Notice and one Town Notice. Viewed notices last 72 hours, pause after a 24-hour absence, and support decline or dismissal.
Places
- Beacon night art
The Beacon's nighttime visual transformation, with optional ambience and Vespers. Production, construction, and Dispatch values continue under their displayed rules.
- Bridge peninsula
The L14 Bridge to Nowhere expansion that adds peninsula scenery and a visitor route to the clearing.
- Canopy presentation
The L25 Canopy Annex visual layer, with three presentation slots and equivalent critical actions in List view.
- Pond Island
A 3 x 3 Pondworks landmark with one decoration cluster and an inspector shortcut to Water Works.
- Pondworks waterwheel
The water landmark of Pondworks and Water Works, with captioned or visual-equivalent waterwheel presentation.
- River art
The river's visual route setting, paired with disclosed River Dispatch conditions from the Forecast Board.
- The clearing
Rodent Farm's starting isometric settlement grid for buildings, production, decorations, and Public Works.
- Town Hall
The civic site associated with ending an optional Civic Season early while preserving accepted ordinary tasks.
- Water Works
The Pondworks water-art area and Pond Island inspector destination, with Mill Memorial as a build-index shortcut.
Premium
- Farm Bucks
Optional premium currency for named cosmetics and qualifying Timer Finishing, separate from ordinary farm progression.
- Farm Bucks Acquisition
The two Farm Bucks acquisition routes: fixed packs with named cosmetics, and clearly labelled grants or compensation.
- Farm Bucks Grants
Clearly labelled grants and compensation that provide Farm Bucks, and the common uses of Bucks obtained through those awards.
- Farm Bucks packs
Fixed Farm Bucks purchase packs, their named cosmetic contents, and the information displayed before checkout.
- Farm Bucks Shop
The optional Shop accessed from navigation or Settings for fixed packs, named cosmetics, and eligible Farm Bucks timer finishes.
- Timer finish price
The Farm Bucks timer-finish formula, its two elapsed-time conditions, and the confirmation details shown for an eligible timer.
- Timer Finishing
Farm Bucks can finish qualifying started construction, Dispatch, recipe, and Public Work Build timers after both elapsed-time gates.
Reception
- Reception
Rodent Farm's polarized reviews, perfect scores and scathing criticism, reported player population, and the influence of its War Squirrels advertisements.
- War Squirrels advertising controversy
The dispute over battle-focused Rodent Farm advertisements, the route to the minigame, player complaints, press coverage, and the publisher's response.
Resources
- Acorns
The first ordinary Rodent Farm resource, produced by Acorn Patches and used in construction, recipes, Work Orders, and civic contributions.
- Cheese
An ordinary Cheese Shed resource used for Aged Cheese, Trail Mix, hospitality, and selected recipes under normal storage rules.
- Coins
Rodent Farm's ordinary spending currency from normal activities, Notices, hospitality, and Dispatch, used in civic costs and recipes.
- Crafted Goods
Named Workshop and Work Order products for Public Works, Notices, hospitality, and Dispatch, with whole-batch application and recovery rules.
- Lost-and-Found Cart
A limited post-cap recovery for ordinary producer output: a 30-minute watch, up to 15% of affected capacity, once per rolling 24 hours.
- Reserved Goods and Reservations
How capped class-wide Work Orders commit ordinary goods to a named destination, leave other output in Stockpile, and return accepted inputs before processing.
- Stockpile
The ordinary storage destination for unassigned producer output, holding materials for Work Orders, Public Works, recipes, and Petitions within the displayed capacity.
- Storage and Capacity
How ordinary output fills displayed storage, Storehouses extend capacity, reservations affect available goods, and the Lost-and-Found Cart recovers a limited post-cap amount.
- Wood
A level-6 Wood Lot resource used for expansion and Public Works, with Coins to create Plank Bundles, and for the raw-material needs of Pondworks construction.
Species
- Beavers
Visiting Rodent Farm town characters that appear in ambient scenes and Civic Tableaux alongside the settlement's squirrel residents.
- Capybaras
Visiting Rodent Farm town characters that appear in ambient scenes and Civic Tableaux alongside the settlement's squirrel residents.
- Dormice
Visiting Rodent Farm town characters that appear in ambient scenes and Civic Tableaux alongside the settlement's squirrel residents.
- Mice
Visiting Rodent Farm town characters that appear in ambient scenes and Civic Tableaux alongside the settlement's squirrel residents.
- Squirrels
Rodent Farm's town citizens, whose named residents define Pondworks, Notices, Forecasts, inspections, civic milestones, and the War Squirrels rehearsal.
War Squirrels
- Battle Counters
The readable class interactions that contribute to deterministic, lane-by-lane War Squirrels encounter results.
- Battle Participation
War Squirrels participation begins with a free fixed squad; proposed catering remains separate from current encounters.
- Battle terrain
Visible terrain that contributes to the explained result of each War Squirrels lane.
- Campaign Archive
The permanent read-and-replay route for representative War Squirrels material after the event first appears, remaining available between scheduled event windows.
- Courier
Marla Mallowtail's fixed War Squirrels class, whose lane-shift utility contributes to a squad's tactical plan.
- Enemy Formation
The visible opposing plan, terrain, and lane indicators in a scripted War Squirrels encounter.
- Engineer
Dr. Bramble's fixed War Squirrels class, which explains the terrain tactics shown in an encounter plan.
- Guard
Rook the Ratchet's fixed War Squirrels class, which absorbs one scripted pressure in an encounter plan.
- Pepper Parcel
An unused catering name associated with War Squirrels, alongside Trail Mix and Aged Cheese.
- Rehearsal retreat
The nonviolent War Squirrels encounter result, with a tactic explanation, replay or reading path, and campaign Memento.
- Scout
Pip Puddlefoot's fixed War Squirrels class, which reveals a lane's intent for the squad's tactical plan.
- War campaign Memento
The decorative campaign record granted after War Squirrels outcomes, including readable and accessible resolutions.
- War encounter
A short, scripted War Squirrels municipal rehearsal in which a fixed squad's three-lane plan resolves deterministically.
- War lanes
The three numbered, named, and pattern-coded positions used by a fixed squad in a War Squirrels encounter.
- War Participation Coins
A capped Coin grant announced for some War Squirrels events and comparable to an equal-time normal delivery.
- War resolution
The 60-120-second deterministic outcome of a confirmed War Squirrels plan, available as a scene or result text.
- War Squirrels
An occasional Rodent Farm municipal rehearsal with regional availability, free fixed squads, and deterministic outcomes.
- War Squirrels Availability
The requirements, regional scheduling, entry route, and Campaign Archive access for Rodent Farm's occasional War Squirrels event.
- War Squirrels Encounter Scripts
The three opponent scripts and tutorial encounter that use War Squirrels' fixed formations and deterministic lane planning.
- War Squirrels Squads
Prebuilt equal-value three-squirrel squads whose fixed class roles form each War Squirrels plan.
- War tactics
The two disclosed tactical choices that combine with squad placements in deterministic War Squirrels encounters.
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