Building Placement
Building placement arranges farm structures on the isometric map's grid of buildable footprints. A placement preview shows whether a proposed footprint is legal before the layout change is confirmed, and the same building actions are available through List View.
- Map
- A grid of buildable footprints
- Preview
- Shows legal and illegal tiles before confirmation
- Producer movement
- Production timing resumes after the move finishes.
- Building states
- Construction, locked, producing, ready, and capped states have distinct silhouettes and labels.
Preview and confirmation
The placement preview is an informational state rather than a farm change. Confirmation places or moves the building, while the Map and List inspectors retain access to construction, collection, upgrades, and inspection.
Producer movement
Moving an Acorn Patch or another producer pauses its timing until the move is complete, after which normal timing resumes. Placement therefore changes a farm's arrangement without creating or accelerating output.
Layout and landmarks
Decorations and landmarks establish the farm's appearance alongside functional buildings. The 3 x 3 Pond Island is a landmark and inspector shortcut, while construction states remain visible through their labels and silhouettes.