Removed Features
Removed Features is a catalog of systems retired from earlier versions of Rodent Farm. Each entry links to the current mechanic, civic record, or presentation that carries its surviving terminology. Historic-name translation provides a shorter lookup for commonly encountered labels.
- Catalog scope
- Retired systems and their current counterparts.
- Common surviving forms
- Searchable terminology, Town Memento motifs, and historic captions.
- Current civic records
- Fixed Town Mementos and Town Almanac pages.
Farm and progression claims
| Retired system | Current counterpart |
|---|---|
| Animal care | Resident, visitor, and Tableau presentation. |
| Beacon production aura | Beacon Night Ledger, night art, and after-dusk ambience. |
| Farming weather | Civic Forecast Board effects for accepted Dispatches. |
| Harvest rotation | Timed production and Collect All. |
| Lot storage | Storage and Capacity. |
| Personal Skills and Ranks | Experience levels and stated unlock requirements. |
| Pond Island adjacent-capacity bonus | Pond Island landmark and Water Works shortcut. |
| Pose and adjacency bonuses | Civic Tableaux and Story Window outcomes. |
Social and office systems
| Retired system | Current counterpart |
|---|---|
| Archive appointments | Fixed archive-style reading. |
| Carnival attendance | Optional Civic Season art. |
| Daily ecology observation | Static Memento material. |
| Dream logs | Historic prose and fixed Memento material. |
| Household stories | Historic prose and fixed Memento material. |
| NPC trade | Hospitality substitutions through Neighbor Notices. |
| Office scores | Experience levels and civic records. |
| Postcard social system | Town Mementos and Town Almanac records. |
| Ticket queues | Civic notices and event presentation. |
| Transit ride system | Static props and textures. |
Routing, recipes, and presentation
| Retired system | Current counterpart |
|---|---|
| Separate food and provenance chains | Named Workshop recipes and stated destinations. |
| Individual building routing and program multipliers | Capped class-wide Work Orders. |
| Individual late-game recipe families | Current recipe catalog. |
| Local paperwork models | Static civic paper motifs. |
| Mini-game engines | Static scenes and optional deterministic War Squirrels encounters. |
| Dispatch History | Dispatch, Load Check, Aerial, and Civic Forecast Board. |
| Randomized labels | Painted Seed Labels motifs. |
| Late oddment packs | Six fixed Town Memento records. |