Public Works
Public Works are civic projects that permanently transform the farm map. Each project moves through Petition, Build, and Dedication, resulting in a landmark, story moment, and in some cases an inspector shortcut.
- Stages
- Petition, Build, Dedication
- Build capacity
- One Public Work Build at a time across the farm
- Build duration
- From 5 minutes to 24 hours
- Cost scaling
- Community-tested formula with a 0.85-1.10 offer-fixed adjustment
- Dedication
- Two immediate identities with equal economic outcomes
Stages
| Stage | Activity | Timing and commitment |
|---|---|---|
| Petition | Chosen materials are contributed up to each displayed ceiling. | Untimed; contributions remain credited until the Petition is complete. |
| Build | Approve Plans begins construction after the Petition is complete. | The timed Build occupies the farm's single Public Work construction slot. |
| Dedication | One of two landmark identities is selected after the Build. | Immediate art, story, caption, or shortcut selection with equal economy. |
Petitions connect ordinary production and crafting to a named landmark. Materials can be contributed across multiple Workdays, and the completed Petition opens the project's Build stage. Once a Build begins, another Public Work's Build waits for the shared construction slot.
Roadmap
| Work | Gate | Petition material examples | Landmark result |
|---|---|---|---|
| Pondworks | L8 | Debris, Wood, and Plank Bundles | Water Works, Pond Island, and Pip's area |
| Bridge to Nowhere | L14 | Planks and toll-cheese | Peninsula expansion and visitor-route scenery |
| Beacon | L16 | Repair and polish materials, including Beacon Polish when listed | Night art, Night Ledger, and after-dusk ambience |
| Canopy Annex | L25 | Ladder and safety-rail materials | Canopy presentation and three visual slots |
| Acorn Space Program | L35 | Blueprint, ignition work, and Rocket Post | Aerial Dispatch presentation and finale |
The material names in the roadmap identify the kinds of goods associated with each project. Each Public Work inspector displays the active requirements and quantities. Pondworks, the first major project, concludes with either Lily Landing or Mill Memorial.
Costs and timing
Community testing approximates a displayed Public Work cost as rounded base cost x (1 + 0.18 x completed Works) x catch-up adjustment. The catch-up adjustment ranges from 0.85 to 1.10 and is fixed when the offer appears. The displayed inspector cost remains the figure charged for that project.
Build durations range from 5 minutes to 24 hours. A Build becomes eligible for Farm Bucks timer finishing after at least 60 seconds and 10% of its original duration have elapsed; its Petition remains untimed. Community pacing places many midgame Works around 4-12 hours of ordinary play and later Works around 1-3 days, depending on production, stock, and open Orders.
History
Public Works were formerly called District Projects. Earlier versions associated some projects with auras, adjacency capacity, build buffs, route crews, or pose bonuses. The current system preserves these ideas in historical text and decorative presentation while Public Works retain their landmark, story, and navigation roles.