Map View
Map View is the isometric presentation of the Rodent Farm clearing. It supports spatial building selection and placement, collection, inspection, and access to the farm's major surfaces.
- Presentation
- Isometric clearing
- Core actions
- Select, place, inspect, collect, and open farm surfaces
- Building states
- Construction, locked, producing, ready, and capped
- Alternative navigation
- List View and Workday View
Spatial controls
Building inspectors provide collection, placement previews, completed Work scenes, and visible transformations. A preview marks legal and illegal tiles before placement is confirmed. Buildings take priority over overlapping scenery, keeping their controls available throughout the clearing.
Building states
Construction, locked, producing, ready, and capped buildings have distinct silhouettes and text. A raised basket or check mark identifies a ready producer, while a crate or stop symbol identifies a capped one. When several producers are ready, Collect All combines their ordinary harvest in one receipt.
Layout
Map placement arranges the clearing and resumes a building's production timer after a move is complete. The farm's production, storage, building time, Dispatch rewards, and unlocks remain defined by its productive buildings, upgrades, and stated activities. Pond Island provides a Water Works inspector shortcut and a 3 x 3 landmark with one decoration cluster.